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 SACD

 Introduction
 Original specs 1
 Original specs 2
 Hybrid disc 1
 Hybrid disc 2
 Hybrid disc 3
 Hybrid disc 4
 Hybrid disc 5
 Hybrid disc 6
 Direct Stream Digital 1
 Direct Stream Digital 2
 Direct Stream Digital 3
 SBM Direct Conversion
 Direct Stream Transf. 1
 Direct Stream Transf. 2
 Sectors and ECC 1
 Sectors and ECC 2
 Sectors and ECC 3
 Sectors and ECC 4
 Data organization 1
 Data organization 2
 Digital Watermarking


 Technology

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 Direct Stream Transfer

Super Audio CD
 

 
Direct Stream Transfer (DST) (cont.)




Direct Stream Transfer relies on data framing,
prediction and entropy encoding



As a summary, all lossless coding schemes have basically the same structure, which is shown in the above figure : framing to select an appropriate selection of the input signal, prediction to remove redundancy and entropy coding to efficiently code the samples and side-information. The key issue is to jointly optimise these blocks to get an optimal coding gain for a class of signals and additionally to minimise their complexity such that the algorithm is practically applicable.

In the case of DSD which is a 1-bit oversampled audio signal, the blocks can be significantly simplified (especially the prediction block), since the input and output signals only have two representation values : 0 and 1. The lossless encoding and decoding schemes of DSD can then be represented like in the following diagrams :




DSD Lossless Encoder




DSD Lossless Decoder


Besides, it has been found that a constant frame length of L=37632 bits, i.e. 75 frames per second, provides a good compromise between performance and system requirements for 64x44.1kHz oversampled DSD signals.

Finally, Direct Stream Transfer is a high-gain lossless coding method which varies on a frame basis, thus resulting in a variable bit rate which may be a drawback for some applications, particularly in case of disc or tape based medias. It is indeed desirable to keep the bit rate on these medias constant, since this corresponds most of the time to a constant linear disc or tape speed. A buffer control mechanism can then be added to convert the variable bit rate at the output of a lossless coder into a constant bit rate, which corresponds to a constant gain.

As a conclusion, the very high bit rate of the DSD audio signals (2 stereo and 6 multiple channels sound) can be stored entirely on a single disc layer thanks to the adaptive Direct Stream Transfer method. DST presents indeed a significant gain in "lossless" data reduction and can be easily adapted to disc media thanks to buffer control.

 
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